Home Background: Wood Elf Background Timeline Story behind the setting Rules: New Economy Rules Hazard Charts: General Notes Forest Hazards Orc Army Hazards Underground Hazards Shops: Wood Elf Village Pine Glade Yew Glade Orc Camp Orc Black Market Dwarf Outpost Skaven Armoury Clan Skryre Armoury Skryre Inner Sanctum Warbands: Wood Elf Scouts Dwarf Slayers Skaven Clan Skryre Links |
Savage OrcsAlthough Razgul may be ignorant of the power of the magical artifacts his army is sitting on, or the very existence of them for that matter, some of the more powerful shamans, especially the ones who understand the true power of nature, do know of the power the Wood Elves once possessed in their magic items. Taking only a few troops as defense and scouts, the power hungry shamans search for the relics without getting a lot of attention from Razgul or any other orcs in power. They try to gain the power for themselves, and maybe even overthrow Razgul and take over the huge army. The shamans don’t even consider themselves, or their servants, a part of the army any more, and only go back for reinforcements.Orc Special Rules Animosity. Orcs and Goblins enjoy nothing more than a good scrap, unfortunately they’re not always very discerning about who they scrap with! To represent this, at the start of the Orc player’s turn, roll a D6 for each Henchman who is either an Orc or a Goblin. A roll of 1 means that the warrior has taken offense to something one of his mates has done or said. Do not roll for models that are engaged in hand-to-hand combat (they’re already scrappin’!). To find out just how offended the model is, roll another D6 and consult the following chart to see what happens:
Shops. Savage Orcs may go to the Orc Camp and Orc Black Market Shops. Choice of Warriors A savage orc warband must include a minimum of three models. You have 500 gold crowns which you may use to recruit and equip your warband. The maximum number of warriors in the warband is 20.
** Orcs only *** Black Orcs only 1 Savage Orc Shaman 40 gold crowns to hire Savage Orc Shamans are the only orcs that know the true power that is hidden in the Meadow Glade. They lead small warbands in search of this power, although they would prefer to stay alone.
Weapons/Armour: A Savage Orc Shaman may be equiped with weapons and armor from the Savage Orc equipment list. Note that they may take magic warpaint, but may not take shields. SPECIAL RULES Wizard: A Savage Orc Shaman is a wizard and uses Waaagh! Magic. See Town Cryer 6 (in White Dwarf 243), page 11 for the Waaagh! spell list. 0-2 Black Orcs 60 gold crowns to hire Black Orcs are the smartest of the non-magic using orcs, and they know it. They believe they are superior to all other greenskins and show it by bossing them around a lot. Shamans field Black Orcs for leadership that they fail to give and pack that extra punch.
Weapons/Armour: Black Orcs may be equiped with weapons and armor chosen from the Orc Equipment table. SPECIAL RULES Leader: Any warrior within 6" of a Black Orc may use his Leadership characteristic when taking Leadership tests. Bossy: Any orc or goblin within 6" of a Black Orc does not have to roll for Animosity. 0-2 Savage Orc Scarboyz 35 gold crowns to hire Savage Orc Scarboyz have been through countless battles and have learned how to navigate the forest on their own. They are taken by their shamans for the ferocity that only a savage orc can give.
Weapons/Armour: Savage Orc Scarboyz may be equiped with weapons and armor chosen from the Savage Orc Equipment table. SPECIAL RULES Savage: Savage Orc Scarboyz drive themselves into a state of utter rage before every battle, and therefore are affected by the rules for frenzy stated in the Mordhiem rulebook. Animosity: Savage Orc Scarboyz are subject to the rules for Animosity (see Special Rules for details). Orc Boyz 25 gold crowns to hire Although of no real value to the Shamans, they often field Orc Boyz just because of their numbers and cost.
Weapons/Armour: Orc Boyz may be equiped with weapons and armor from the Orc Equipment list. SPECIAL RULES Animosity: Orcs are subject to the rules for Animosity (see Special Rules for details). 0-5 Savage Orc Boyz 30 gold crowns to hire Savage Orcs are orcs who might be a bit too into battle. They drive themselves into a frenzy before every fight, which ensures lots of blood and bashing.
Weapons/Armour: Savage Orc Boyz may be equiped with weapons and armor from the Savage Orc Equipment list. SPECIAL RULES Savage: Savage Orc Boyz drive themselves into a state of utter rage before every battle, and therefore are affected by the rules for frenzy stated in the Mordhiem rulebook. Animosity: Savage Orc Boyz are subject to the rules for Animosity (see Special Rules for details). Forest Goblins 15 gold crowns to hire Although very weedy, shamans often include Forest Goblins to help against wood elves and other forest dwelling enemies. They are natives to the forest and are very abundant in Razgul’s army.
Weapons/Armour: Forest Goblins may be equiped with weapons and armor from the Savage Orc Equipment list. SPECIAL RULES Animosity: Forest are subject to the rules for Animosity (see Special Rules for details). Note that a Forest Goblin won’t charge an Orc due to animosity, but they will still shoot at one. Not Orcs: Orcs don’t expect much from non-Orcs, and are therefore not unsettled if Forest Goblins break or get cut down in battle. In fact, they expect as much from these weaklings! Therefore, when testing to see if a Savage Orc Warband needs to take a Rout test, each Forest Goblin taken out of action only counts as half a model. Natives: Forest Goblins spend almost all of their lives in forests and therefore do not suffer from movement penalties in forest. Weedy Grots: Although Orcs need Forest Goblins to help them through the forest, they do not think much of them. Therefore, Forest Goblins may gain experience, but they must re-roll any results of "Lad’s got Talent." |