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Background:
   Wood Elf Background
   Timeline
   Story behind the setting

Rules:
   New Economy Rules

Hazard Charts:
   General Notes
   Forest Hazards
   Orc Army Hazards
   Underground Hazards

Shops:
   Wood Elf Village
   Pine Glade
   Yew Glade
   Orc Camp
   Orc Black Market
   Dwarf Outpost
   Skaven Armoury
   Clan Skryre Armoury
   Skryre Inner Sanctum

Warbands:
   Savage Orcs
   Dwarf Slayers
   Skaven Clan Skryre

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Wood Elf Scouts

By Teale Fristoe

The council of the King’s Glade set out several bands of Elves to try to stop the orcs, as they knew that they couldn’t defeat the orcs if they took them head on. The council set up the "Scout" warbands to find weak points in the orc army, in addition to collecting magic items that the Wood Elves will use when they do attack the orcs. Being led by waywatchers, who know their way around the forest, the Wood Elf Scout warband brings silent death to all enemies.
Wood Elf Scout Special Rules
No Metal. The Forest of Athel Loren does not have very much metal in it, and the Wood Elves use all that it does have on swords and spear heads. Wood Elves may never use crossbows or black powder weapons.

Honourable. Wood Elves are very honorable and may never use drugs or poisons.

Native. Wood Elves spend their whole lives in the forest and learn to move through it like they were walking through a grassy meadow. Therefore, Wood Elves do not suffer movement penalties while moving through forests.

Shops. Wood Elf Scouts may go to the Wood Elf Village, Pine Glade, and Yew Glade Shops.

Choice of Warriors
A Wood Elf Scout warband must include a minimum of three models. You have 500 gold crowns which you can use to recruit and equip your warband. The maximum number of warriors in the warband is 15.
  • Waywatcher - each Wood Elf Scout warband must have one Waywatcher: no more, no less!
  • Scouts - your warband may include up to three Scouts.
  • Glade Guards - your warband may include any number of Glade Guards.
  • Archers - your warband may include any number of Archers.
Starting Experience
  • A Waywatcher starts with 20 experience
  • Scouts start with 8 experience
  • All Henchmen start with 0 experience

Scout Skill Tables
  Combat Strength Shooting Academic Speed Special
Waywatcher X   X X X X
Scout     X   X X


Wood Elf Scout Skills

Infiltrate. This warrior is placed after all other models are placed before a battle. He may be placed anywhere on the battle field, but may not be placed in the enemy deployment zone or within 8" of an enemy. If both sides have warriors with the infiltrate skill, each side roll a D6 and the lowest roll sets up first.

Trapper. Every time that an enemy runs, roll a D6. On a 1 or lower, the warrior sets off a trap that the Trapper placed and takes a strength 3 hit, with no critical hits. If there is more than one warrior with the Trapper skill in a warband, take -1 from the roll to see if a warrior fell in a trap. This will never be lower than -2, no matter how many warriors have this skill.

Expert Hunter. This warrior knows how to use cover to his advantage. When in c over, enemies trying to shoot at him suffer -2 to hit rather than just -1.

Stand and Shoot. When this warrior is charged, he may fire at his charger if he passes a leadership test. He suffers -2 to hit on this shot.

Wild Hunter. This warrior has spent a lot of time running with packs of deer and hunting them on the run. He does not suffer the -1 to hit penalty for moving and shooting.

Pathfinder. This warrior knows the forest very well. This hero can roll to see if he found artifacts if he rolled a 5 or 6, rather than just 6.

Tree Walker. This warrior can climb trees just as if he was walking on ground level. He does not have to take initiative tests when climbing trees and can run and charge up trees.

Sniper. This warrior can shoot without being detected by his prey. This warrior may fire while hiding in a tree, and as long as the enemy he was shooting at failed an initiative test, he remains hidden.

Equipment Lists
Scout Equipment List
Cost
Glade Guard Equipment List
Cost
       
Hand-to-hand combat Weapons   Hand-to-hand combat Weapons  
Dagger 1st free/2gc Dagger 1st free/2gc
Sword 10gc Sword 10gc
    Spear 10gc
Missile Weapons      
Longbow 15gc Armour  
Elf Bow* 35gc Helmet 10gc
Javelin 5gc Buckler 5gc
    Shield 5gc
Equipment (heroes only)   Light Armour 20gc
Healing Herbs 20gc    
Elven Cloak 100gc    
Elven Boots 75gc    
Hunting Arrows 25gc    
* Heroes only

Heroes


1 Waywatcher
80 gold crowns to hire

Waywatchers are very experienced scouts who know the lay of the land well. They know how to fight in the forest and how to use it to their advantage, by hiding in trees and setting traps. Waywatchers have defended the forest from the inside for centuries and are often the last hope of the wood elves when too many enemies get into the forest.

Profile M WS BS S T W I A Ld
  5 4 5 3 3 1 6 1 9

Weapons/Armour: Waywatchers may be equiped with weapons and armor chosen from the Scout equipment table.

SPECIAL RULES
Leader: Any warrior within 6" of the Waywatcher may use his Leadership characteristic when taking Leadership tests.

Sniper: Waywatchers spend almost all of their time hiding in trees and shooting at game that doesn’t even know that they’re there. Waywatchers use this skill in battle to keep hidden from their enemies while they bombard them with arrows. If a Waywatcher is hidden in a tree and shoots at an enemy, and the enemy fails an initiative test, then the Waywatcher stays hidden.


0-3 Scouts
55 gold crowns to hire

Scouts are very stealthy Wood Elves who spend much of their time spying on enemies and gathering information for the Council of the King’s Glade. They are skilled fighters and bullseye shots and often are sent out to scope the landscape before battles. Scouts are extremely agile and have learned to hide in the forest and strike while enemies aren’t prepared.

Profile M WS BS S T W I A Ld
  5 4 5 3 3 1 5 1 8

Weapons/Armour: Scouts may be equiped with weapons and armor chosen from the Scout equipment list.

Henchmen (bought in groups of 1-5)


Glade Guards
35 gold crowns to hire

Glade Guards are the hand-to-hand guards of Athel Loren. They usually take spears into battle, which they can use with the utmost skill, though it is not uncommon to see them fighting with swords. Glade Guards are very abundant in the forest and are almost always seen with small warbands.

Profile M WS BS S T W I A Ld
  5 4 3 3 3 1 5 1 8

Weapons/Armour: Glade Guards may be equiped with weapons and armor chosen from the Glade Guard equipment list.


Archers
35 gold crowns to hire

Archers are the most common of the Wood Elves. They are citizens who spend most of their free time practicing their aim. They are expert shots and commonly hide in trees while they bombard their enemies with arrows before their enemies even know that they’re there.

Profile M WS BS S T W I A Ld
  5 3 4 3 3 1 5 1 8

Weapons/Armour: Archers may be equiped with weapons and armor chosen from the Scout equipment list.